![]() It recreates the original game's strengths-and, more importantly, its fundamental errors-as if no time had passed. ![]() It feels like I stepped through a time warp and am reviewing the original Mirror's Edge again. And it had me wondering why nobody else seemed bothered by its design issues.īut* Mirror's Edge Catalyst* (out this week on Xbox One, PlayStation 4, and PC) doesn't really feel like a sequel, or even a remake. It had then-editor Chris Baker absolutely enraptured with its dizzying momentum. It made columnist Clive Thompson want to vomit. ![]() ![]() ![]() The concept alone grabbed many-first-person parkour game built around running at nearly-superhuman speeds across the rooftops of buildings and over vertigo-inducing chasms-and led to no small amount of digital ink spilled at WIRED. Released in 2008, Electronic Arts' Mirror's Edge became a cult classic, unappreciated by some but beloved by others.
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